The Great Escape
The Project
This is the very first game I’ve worked on. It’s an endless runner game with chunk-based procedural level generation and increasing difficulty.
In the Great Escape the player is trying to escape an erupting volcano filled with traps the player has to overcome. The longer the player survives the more areas will unlock and the faster the game will progress.
Things I worked on
Level Generation
During this project I worked on the level generation. We designed parts of the levels in chunks and I made it so they procedurally spawned on top of each other. I also made sure the levels were always connected in a way the player will be able to reach the next chunk.
Increasing Difficulty
To keep the game interesting I also worked on a slowly increasing difficulty. Things I used to achieve this was slowly incrementing the speed at which the level is moving as well as introducing new chunks and traps along the way.
Traps
I also worked on implementing traps as tiles to make it very easy for the rest of the team to implement them in the chunks.